Jocelyn Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted. Flaws: Impulsive, Mundane, Insane. Bonds: Attractive. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Dean Kenley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear black pants and tee shirts. His tied-back hair is brown. His gray eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Simon Dayton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Fortune-teller mother left him crippled. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Insomniac, Disease. Bonds: Nature, Job, Poor. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 300 gp.
Geoffrey Clayton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is auburn and curly. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
Anselm Marley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Anselm was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and someone believes him a fraud
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Farmer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
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