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NPC Generator

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Advanced [show]


Lewis Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports black clothing, slightly heavier than average wear. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Lewis's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lewis Sharps, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)15 (+2) 9 (-1)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Gentry, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long chestnut beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Engraver, Thomas learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Bonds: Job, Attractive, Has a crush, Military, Immigrant. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Thomas Gentry, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Peter Bradford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Rich, Military. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Bradford, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Superior lock. 1 Average lock. 1 Masterwork manacles.


Social Check DCs


Godfrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his quarterstaff. He wears a colorful flower in his brown hair. His eyes are blue and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: His religion dominates his actions.

Flaws: Impulsive. Bonds: Attractive, Religious, Rich. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Godfrey Thorpe, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)6 (-2) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky green painted plate armor. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Bonds: Attractive, Enemies, Family, Rich, Criminal record. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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