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NPC Generator

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Advanced [show]


Aldous Melancon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears brown leather gloves, a brown jacket, and tight pants. His red hair is lengthy. He has green eyes.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Bather, Aldous learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Bather. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and expand his business

Ideals: Extrovert. Flaws: Addict. Bonds: Military, Job, Family. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Aldous Melancon, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 7 (-2)12 (+1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 sp.


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. He is physically well-built. He has a long brown beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Nature, Religious. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Alex Marlee, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp).


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black costume with the symbols of his god on his torso. His auburn hair is braided into rings. He has a dull look in his gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the east. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Poor, Family. Occupation: Servant

Voice: German accent

Attributes [hide]

Anselm Dayton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 11 (+0)4 (-3)
Skills Arcana +3, Persuasion -1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Robert Davenport, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears professional attire. His silver hair is heavily combed to the right. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can't help but pocket interesting objects he comes across

History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Optimist. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Davenport, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Ernest Winchester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. His brown hair is heavily combed to the left. His eyes, though not visible through his cowl, are brown.

Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He moved out west to avoid the crime he committed. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Disciplined, Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Ernest Winchester, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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