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NPC Generator

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Advanced [show]


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His white hair is knotted and matted. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his poetry dream.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Artistic, Fighting. Flaws: Hedonist. Bonds: Attractive. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Guy Graham, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 17 (+3)16 (+3)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has auburn hair. He has blue eyes and a blue hat with a grey feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Charles was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: An old rival family wants him found.

Ideals: Fighting. Bonds: Attractive, Job, Family, Mentor, Adventurer. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Charles Gracey, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Simon Marston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. He has a hunchback. His black hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to be a carpenter again

Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Simon Marston, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)13 (+1) 13 (+1)16 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Raymond Altham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Altham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 18 (+4)17 (+3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nicholas Ansley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. He has wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Mentor. Occupation: Miner

Voice: French accent

Attributes [hide]

Nicholas Ansley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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