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NPC Generator

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Advanced [show]


Theodoric Everly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He carries a battered trident and tarnished dagger as well. His hair is cut close to his head. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Detective. He has drifted from career to career and currently works as a Detective.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and wants to work out more often

Ideals: Fighting, Gifted, Athletic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Everly, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)7 (-2) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (400 gp). Red spinel (100 gp). 1 Healer’s kit. 1 Backpack. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: An older man who sports yellow clothing, slightly heavier than average wear, he is not a threatening figure. He wears a small hat to cover his moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Drogo will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against drow; and a deep hatred of drow

Ideals: Extrovert. Flaws: Disease. Bonds: Has a crush, Religious, Enemies. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Drogo Wellington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Henry Chester, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a brown suit. His hair is cut close to his head. He has gleaming, smiling amber eyes.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Chester, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 9 (-1)7 (-2)
Skills Medicine +1, Performance +0
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alex Snowdon, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is smooth and relatively long. His eyes are likewise blue.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Depressed, PTSD. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Alex Snowdon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Lance Hastings, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. His blonde hair is lengthy. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.

History: He got into the Tanner business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He became a Tanner soon after.

Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, In love. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Lance Hastings, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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