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NPC Generator

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Tim Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a brown cloak and cross-gartered black stockings. His golden hair is matted, messy, and big. He has blue eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Tim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small desert village. Cursed with lycanthropy at a very young age, Tim has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Disease. Bonds: Family, Nature. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Tim Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly clubs and bastard swords. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was always a brilliant, if unscrupulous mind. He moved out west to avoid the crime he committed. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Guy Brownrigg, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Cory Redfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light brown in addition to tight pants. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Sculptor. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants to get laid; and further expansion of business

Ideals: Persistence, Athletic. Flaws: Ugly, Mundane. Bonds: Job, Has a crush. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Redfield, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Van Es, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He is portly but not overly obese. His moppish chestnut hair is in a traditional bowl cut. He has gray eyes and a white hat with a tan feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Theobald Van Es, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1300 sp. Amethyst (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Hadlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He sports a flattop hair cut. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He desires power and/or immortality; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Disciplined. Bonds: Adventurer, Slave, Job. Occupation: Fisher

Voice: American accent

Attributes [hide]

Thomas Hadlee, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Amethyst (160 gp).


Social Check DCs

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