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NPC Generator

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Advanced [show]


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. His skin is fair and his fingers are delicate and long. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer, Has a crush. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Kitchur, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Kody Deighton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in brown turtlenecks beneath a black coat with brown slacks. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are green and catlike.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Flaws: Shy. Bonds: Enemies, Immigrant, Family. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Kody Deighton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 8 (-1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Alexandrite (200 gp).


Social Check DCs


Kody Sheldon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. In his 12th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and many goblins want him driven away

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Kody Sheldon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Lewis Jacobs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Engraver, but he got bored and became a Adventurer. He has worked as a Adventurer like his mother before him.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lewis Jacobs, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)7 (-2) 16 (+3)12 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. White pearl (60 gp).


Social Check DCs


Anthony Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears pastel cloth garments or leather armor. He wears a feathered hat to hide his balding. He wears a mask on his face.

Personality: Anthony is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Anthony studied abroad. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Extrovert, Fighting, Gifted. Bonds: Nature. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Anthony Pinkerton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Black opal (1200 gp).


Social Check DCs

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