Don Wesley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is renowned for his bright brown suits and hats. His tied-back hair is silver. He has a dull look in his amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and to be a sellsword again
Flaws: Disease, Hedonist. Bonds: Adventurer, Job. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Ignan, Goblin, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Kyle Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of strength on his torso. His white hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Revenge; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Job, Adventurer, Nature, Enemies. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Trey Nash, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He keeps his chestnut hair in a pixie cut. He has blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 50 pp. Amber (80 gp). Chrysoberyl (80 gp).
Lance Clifton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by chocolates. His white hair is singed and shortened. He has several tiny sapphire earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to clean up the streets
Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Guardian. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
John Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet tunic with black highlights, and long green pants that bunch up around his shoes. His chestnut hair is singed and shortened. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 3 Holy water. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
