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Advanced [show]


Gunter Crawford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is typically in his Carter uniform. His moppish brown hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gunter was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Job, Family. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Gunter Crawford, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy brown hair. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can't help but pocket interesting objects he comes across

History: He was born to loving parents in a slum to the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Fearful, Insane. Bonds: Poor, Criminal record, Religious. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Birkenhead, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Weld, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his white robe and has his shortbow always slung over his shoulder. His hair is auburn and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small plains village. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Justice, Athletic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Charles Weld, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)15 (+2) 8 (-1)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Adam Payton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Engraver in town.

History: He was born in a small forest village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Adam Payton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Camden, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright brown suits and hats. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.

Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: To be a Carpenter again; and wants to open a new tavern

Ideals: Gifted. Bonds: Adventurer, Immigrant, Military, Job. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Alex Camden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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