Ernest Carlton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Barrister. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His silver hair is braided into rings. He has green eyes.
Personality: He has always had a great fascination with Human culture. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Nature, Criminal record. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Nicholas Graeme, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He wears his chestnut hair up. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Glassblower profession.
History: Nicholas was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up work as a Interpreter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Glassblower again.
Ideals: Joker. Flaws: Addict, PTSD, Disease. Bonds: Job. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 29000 cp. 1 Minor magic item.
Drogo Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Bounty Hunter, and sports empty pouches on his belt. He wears a colorful flower in his golden hair. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is greedy
Flaws: Antagonistic, Impulsive. Bonds: Job, Attractive, Rich. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Miles Kelsey, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: To pay off his debts; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Debt. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Justin Thackeray, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a grey collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north to a Dyer, Justin learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern
Flaws: Antagonistic, Secretive, Insane. Bonds: Job, In love. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 6 (-2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 41000 sp. Alexandrite (1200 gp). Rhodochrosite (4 gp). 4 Antitoxin. 2 Thunderstones. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
