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NPC Generator

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Advanced [show]


Clerebold Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His chestnut hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Clerebold Langley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Randal Branson, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and is wearing a perfectly clean shirt and pair of pants. With a patchy red beard and wild red hair. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing painting.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Joker, Artistic. Flaws: Racist. Bonds: Attractive, Mentor, Nature. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Branson, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 16000 cp.


Social Check DCs


Gomory Huxley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He is physically well-built. His hair is long and blonde with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has a dull look in his green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Adventurer. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Huxley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Simple lock. 1 Healer’s kit. 1 Average lock.


Social Check DCs


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His black hair is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: Born in the south his family was never financially stable. He moved out east to avoid the crime he committed. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: To be a Architect again.

Flaws: Addict. Bonds: Attractive, Job, Criminal record, Poor. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Theodoric Alby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He sports a long chestnut beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Military, Immigrant. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Thomas Jacobs, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Nature +4, Stealth +0
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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