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NPC Generator

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Advanced [show]


Guy Royston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His hair is always cut to a buzz. His green eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Fighting, Gifted. Flaws: Impulsive. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Guy Royston, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)8 (-1) 6 (-2)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has the majority of his body covered in plate. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Disciplined, Extrovert. Bonds: Family. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Balimaar Dryden, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes peer out from beneath his broad brown hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barber mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Merchant

Voice: American accent

Attributes [hide]

Tim Birkenhead, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Nicholas Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his flail always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise violet.

Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Nicholas was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent mother; and doesn't want to be a farmer and was forced into it by his family

Flaws: Insane, Impulsive. Bonds: Military, Rich, Family. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Nicholas Chatham, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Azurite (16 gp). Black pearl (900 gp).


Social Check DCs


John Snape, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. He wears a broad hat to hide his balding. His eyes are blue and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: In love, Military. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

John Snape, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp. 1 Simple lock. 1 Simple lock.


Social Check DCs

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