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NPC Generator

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Advanced [show]


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Charles Conway, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Infernal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. Star ruby (1000 gp). Citrine (80 gp).


Social Check DCs


Adam Budd, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow costume with the symbols of magic on his torso. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy and tries to find solutions quickly.

History: Born in the west to a Shepherd, Adam learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Lazy. Bonds: Criminal record, Job, Military. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Adam Budd, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Beitz, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His moppish blonde hair is in a traditional bowl cut. This green eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As long as the job gets done he does not care how it got done.

History: Born to a Beggar, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Chad Beitz, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Deep green spinel (160 gp). Red-brown spinel (160 gp). Azurite (10 gp).


Social Check DCs


Arnold Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears white cloth garments or leather armor. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. He worked as a nervous Tanner and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Arnold Tatum, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a warhammer on his belt. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: The child of a Masseuse, who enjoyed hunting, Trym was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Nature, Rich. Occupation: Fletcher

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Vance, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 12 (+1)8 (-1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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