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NPC Generator

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Advanced [show]


Simon Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, brown, dusty cloak. His black hair, when down, is lengthy. He has brown eyes.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Simon was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying brother.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Mentor, Job, Guardian. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Simon Mori, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 4 Thunderstones.


Social Check DCs


Randal Thornton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his rapier. He wears a deerstalker hat to hide his balding. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Randal Thornton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)6 (-2) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Wymar Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and dresses like a well dressed Glassblower does. His right leg appears badly burned and disfigured. His auburn hair is knotted and matted. He has gray eyes and a white hat with a green feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Nature. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Wymar Gresham, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Hubert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long golden beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Hubert Kelsey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Deception +1, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Holy water.


Social Check DCs


Tim Barton, Male Human [Permalink]

Personal [hide]

Description: This man sports red clothing, slightly heavier than average wear, and sports empty pouches on his belt. He wears his red hair up. His gray eyes peer out from beneath his Stetson red hat.

Personality: He dislikes all the random violence that takes place in the south. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Knight business at a young age. A gifted student he started as a Shipwright, but he got bored and became a Knight. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Bonds: Attractive, Job, Immigrant. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Tim Barton, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2

Possessions: 48000 sp. Obsidian (9 gp). Star ruby (500 gp). Amethyst (120 gp). Rhodochrosite (9 gp).


Social Check DCs

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