Hubert Wesley, Male Human [Permalink]
Personal [hide]
Description: This western man is dressed in an above average manner. His clothes are grease stained in places. His silver hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the west, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against gnolls.
Bonds: Attractive, Poor, Immigrant, Job, Enemies. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Shield.
Shane Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a sword on his belt. His silver hair is braided into rings. His eyes, though not visible through his cowl, are green.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Guardian, Nature. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 22000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Robert Watson, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tan leather gloves, a tan jacket, and tight pants. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. A freak accident while working with his Hunter father left him crippled. He has achieved small success as a Healer.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Job, Adventurer. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Diggory Colby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. He has hazel eyes and a grey hat with a green feather.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He became a Miner soon after.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he's looking for his big break
Bonds: Adventurer, Job, Attractive, Military, Enemies. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Geoffrey Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large green jacket, and sports empty pouches on his belt. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: He was born in the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 12000 cp.
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