Geoffrey Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He has chestnut hair. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Barrister mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 4 Thunderstones.
Bertram Clayden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is thinning but still full. His violet eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich northern family. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his old friends; and regain custody of his son
Ideals: Philantrophist. Bonds: Rich, Attractive, Slave, Family, Adventurer. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 35000 sp. Azurite (5 gp). 1 Minor magic item.
Bertram Marlowe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy green pantaloons and a black scarf. His silver hair is long and unkept. He has gleaming, smiling violet eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his poetry dream.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic, Joker, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rolf Marlowe, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear blue clothing when he does not wear armor, and a wedding ring on his left hand. His auburn hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in a small forest village. While studying, he fell in love. They married and had a son. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and to reunite with his absent mother
Ideals: Optimist, Entrepeneur. Bonds: In love, Attractive, Nature, Family. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Trym Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He keeps his brown hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.
History: He was raised in a mountains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Flaws: Impulsive. Bonds: Immigrant, Nature, Mentor, Has a crush. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 34000 sp. 1 Minor magic item.
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