Patrick Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. He has a moderate pudge and is not very fit. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Joker. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 19000 cp. 3 Thunderstones. 8 Acid flasks.
Anselm Sheldon, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He carries a battered greataxe and tarnished pickaxe as well. With bright blonde hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Impeccable. Bonds: Enemies, Rich. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Manfred Redfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Family, Military. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Guy Churchill, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep yellow leather and dull red iron scale mail. His white hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the east
Ideals: Athletic, Optimist, Opinionated, Entrepeneur. Flaws: Ugly. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. Sapphire pendant on gold chain (1200 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item.
Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He wears his blonde hair up in a very large beehive style do. He has several tiny aquamarine earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Bertram hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Flaws: Depressed, Shy. Bonds: Attractive, Rich, Enemies. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. Chrysoprase (70 gp). 1 Masterwork Uncommon Weapon.
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