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Advanced [show]


William Everly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Fearful, Ugly. Bonds: Religious, Job. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

William Everly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 sp. Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear white tank tops with blue pants, and sports empty pouches on his belt. With bright golden hair and a scraggly beard. He has gleaming, smiling brown eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.

History: He got into the Scribe business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He has worked as a Scribe like his mother before him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Enfield, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 16 (+3)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is greying and his face has many wrinkles. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Fisher. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: John was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Job, Family. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

John Ainsley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 5 (-3)10 (+0)
Skills Animal Handling -1, Stealth +3
Senses Passive Perception 7
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Onyx (60 gp).


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and is pretty ugly. He is bald on top and has large red tufts of hair around his ears. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Rich. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Arnold Bentham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Adelard Halsey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his silver hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Beggar, Adelard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Shy, Insomniac. Bonds: Poor, Job, Enemies. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Adelard Halsey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Jasper (40 gp). Star rose quartz (40 gp). Red spinel (130 gp).


Social Check DCs

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