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NPC Generator

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Advanced [show]


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light pastel in addition to tight pants. His brown hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Military, Adventurer. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Don Gresham, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 8 (-1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Orc, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 12000 cp. Star rose quartz (40 gp).


Social Check DCs


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large golden tufts of hair around his ears. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and his religion dominates his actions

Flaws: Ugly, Insomniac. Bonds: Rich, Religious. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Gerard Fawcett, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 4 Holy water. 1 Everburning torch. 4 Holy water.


Social Check DCs


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Tailor does. He carries a battered longbow and tarnished rapier as well. His brown hair is braided into rings. His eyes are likewise violet.

Personality: Eccentric and domineering, Trym will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Trym was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: Doesn't want to be a Tailor and was forced into it by his family.

Ideals: Fighting, Extrovert, Artistic. Bonds: Job, Family. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Trym Fidget, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Athletics +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears an entirely green suit with pastel socks and a vest with buckled shoes. His auburn hair is heavily combed to the right. His eyes are likewise green.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic. Bonds: Adventurer, Slave, Family. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Davenport, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)9 (-1) 15 (+2)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (200 gp). Solid gold idol (700 gp).


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Shy. Bonds: Mentor, Rich. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Kyle Ainsworth, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 4 Thunderstones.


Social Check DCs

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