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NPC Generator

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Advanced [show]


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His brown hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Spice Merchant, who enjoyed hunting, Bertram was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home.

Ideals: Entrepeneur. Bonds: Adventurer, Guardian, Family, Nature. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Bertram Melancon, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy red pantaloons and a pastel scarf. His hair is blonde and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Mentor, Rich. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Robert Denholm, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2100 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Jocelyn Staurheim, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is typically in his Painter uniform. He has styled his silver hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Military, Slave. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Jocelyn Staurheim, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Peter Presley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a robe, a symbol of death around his neck, and a nunchaku on his belt. His right leg appears badly burned and disfigured. His red hair is knotted and matted. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Presley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his golden hair in a flapper bob. His eyes are violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Shy, Impulsive. Bonds: Mentor, Job, Debt. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Richard Gracey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp. Tourmaline (50 gp). Moonstone (80 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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