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Advanced [show]


Heward Wharton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Heward Wharton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


William Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Painter

Voice: Raspy

Attributes [hide]

William Harlan, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 4 Smokesticks.


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a crossbow on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has a long white beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Military, Criminal record. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Gunter Heiser, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Tim Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and green handkerchief worn on his left side, and he perpetually has his mace ready. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Tim Fawcett, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Trym Hailey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His blonde hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Ugly, Shy, Impulsive. Bonds: Nature, Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Trym Hailey, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 4 (-3)12 (+1)
Skills Medicine -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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