Dustin Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather. His white hair is unkempt and raggedy. His eyes are likewise hazel.
Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and he's attracted to the pc
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 500 sp. 1 Masterwork manacles.
Theobald Benson, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with green socks and a vest with buckled shoes, and carries tridents. His black hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He has always had a great fascination with Human culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Reynard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He wears his silver hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Servant
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +6
Possessions: 400 gp.
Thomas Colton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his warhammer always slung over his shoulder. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. He has a long blonde beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud; and many gnolls want him driven away
Flaws: Antagonistic, Addict. Bonds: Attractive, Enemies, Immigrant. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Kody Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a blue wide-brimmed hat and blue clothes. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Justice. Flaws: Racist. Bonds: Adventurer, Criminal record. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Pink pearl (130 gp). Moss agate (10 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!