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Advanced [show]


Charles Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He has a very tight haircut. His eyes are a pleasant violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Charles Moreno, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 13
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 cp. Chrysoberyl (80 gp). Hematite (13 gp).


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely yellow suit with grey socks and a vest with buckled shoes. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Kyle Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. White pearl (50 gp). Citrine (50 gp).


Social Check DCs


Adam Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair, while still mostly red, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 3 years old his parents immigrated from the north. Adam was born on a far northern plains where he grew up under the tutelage of his mother, an expert Spice Merchant. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and regain custody of his daughter

Ideals: Artistic, Impeccable. Bonds: Attractive, Immigrant, Family. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Adam Beverly, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 7 (-2)14 (+2)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hubert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a white poncho over his likewise colored trousers and shirt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: When he was but 5 years old his parents immigrated from the north. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice, Artistic. Bonds: Family, Immigrant, Job. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Hubert Lindsay, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Reynard Fidget, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a simple blue robe with green stripes complete with hood. His hair is short and red. His eyes are hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Born in the south to a Fisher, Reynard learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Slave. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Reynard Fidget, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 6 (-2)14 (+2) 8 (-1)13 (+1)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. White opal (600 gp). White pearl (40 gp). Banded agate (12 gp). 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs

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