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Advanced [show]


Robert Colby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky white painted plate armor, and is pretty ugly. He wears his golden hair up. His violet eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Robert Colby, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 8 (-1)9 (-1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large white mantle and cape that has been intricately interwoven into his green robe. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Gresham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs


Cory Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in blue turtlenecks beneath a green coat with black slacks. He has a small bristly mustache and wavy auburn hair. His blue eyes peer out from beneath his top blue hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast plains. His childhood dream was to be a Tailor, but he was a colossal failure. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Cory Lincoln, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)18 (+4)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a brown suit, black shirt, and brown tie. With bright brown hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Shepherd, his father struggled to pay the bills. A gifted student he started as a Shepherd, but he got bored and became a Barrister. He became a Barrister soon after.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Athletic. Bonds: Attractive, Job, Slave, Poor. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugh Heiser, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and prefers to wear tan clothing when he does not wear armor. His left leg appears badly burned and disfigured. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Nature, Family. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Norman Yeardley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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