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NPC Generator

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Advanced [show]


William Kenley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west his family was never financially stable. His psionic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Logical, Gifted. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

William Kenley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp. Amethyst (130 gp). Chalcedony (40 gp).


Social Check DCs


Reynard Darby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Immigrant, Adventurer. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Reynard Darby, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. Hematite (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears bulky white painted plate armor. He has shaved his head bald. His hazel eyes are passionate and lively.

Personality: This man loves singing and to teach people singing more than just about anything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He then took over the family business and is one of the better Banker for hire.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Optimist. Bonds: In love, Military, Job. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Anthony Rutland, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 4 Smokesticks. 2 Holy water.


Social Check DCs


Anthony Alston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears grey cloth garments or leather armor. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Job, Criminal record. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Alston, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 15 (+2)6 (-2)
Skills Performance +0, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports yellow clothing, slightly heavier than average wear. His long brown hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Anselm was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Flaws: Insomniac, Antagonistic, Lazy. Bonds: Family, Religious. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Compton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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