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NPC Generator

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Advanced [show]


Reynard Beitz, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet coat over a blue low-cut shirt, and a feathered hat upon his head, and a wedding ring on his left hand. He has a brown handlebar mustache and slicked back brown hair. His eyes are gray and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Reynard hails from a village terrorized by goblins. A freak accident while working with his Cook father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He wants to meet his childhood hero.

Flaws: Secretive, Disease. Bonds: In love, Adventurer, Enemies. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Beitz, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Thomas Braxton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Military. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Thomas Braxton, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears bulky grey painted plate armor. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Randal Mitchell, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)11 (+0) 15 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is long and chestnut with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His ears are large.

Personality: He dislikes all the random violence that takes place in the east. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Adventurer, Poor. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Hugh Badger, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 13 (+1)6 (-2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Everard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He has the majority of his body covered in plate, and his gloved hand is found clutching a morningstar. He keeps his long white hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Logical. Bonds: Job, Slave, Military. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Everard Ainsley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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