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NPC Generator

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Advanced [show]


Robert Wellington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is knotted and matted. His green eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: Sold as a small child to a wizard, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Robert Wellington, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 17 (+3)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 22000 sp. Deep green spinel (90 gp). 1 Thunderstones. 2 Holy water. 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is dressed in a clean yellow cloak covering his clean studded leather. His tied-back hair is golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Godfrey will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is a Hag in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Athletic, Extrovert. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Godfrey Blankley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)14 (+2) 9 (-1)7 (-2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1000 sp. Black star sapphire (500 gp). Tiger eye turquoise (8 gp). White pearl (160 gp).


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long chestnut hair reaches down to his waist. His blue eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Stylist, Wymar learned a great deal about his mother's area of expertise. A few years later when the north was not economically sound they moved to his current location. He has achieved small success as a Stylist.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.

Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Wymar Woods, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Athletics +1, History +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Conrad Graeme, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He is physically well-built. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. Conrad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and expand his business

Flaws: Insane, Hedonist, Fearful, Depressed. Bonds: Job, Rich. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Conrad Graeme, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Brown-green garnet (140 gp). Blue star sapphire (500 gp). Malachite (11 gp).


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a long, green, dusty cloak. His whole body is exceptionally muscular. His golden hair is matted, messy, and big. His eyes are green and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ploughman job and began his own company from there.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and further expansion of business

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Job, Poor, Family. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Arnold Branson, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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