Rolf Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear white clothing when he does not wear armor. His white hair is drawn into a tight pony tail with a clover scrunchie. His fierce gray eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Junk Dealer business at a young age. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 7 years.
Motivation: His spouse's relatives view him with great suspicion; and to be a unemployed again
Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 600 sp.
Lance York, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is dressed in a clean brown cloak covering his clean studded leather. He wears his silver hair down. He has gleaming, smiling brown eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Joker. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Thomas Barton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His red hair is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Bowyer profession.
History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Rich, Job, In love. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 20 pp. Blue star sapphire (800 gp).
Peter Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean brown cloak covering his clean studded leather. His white hair is matted, messy, and big. His eyes are green and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He is content.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Henry Westbrook, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He typically wears red cloth garments or leather armor, marred by sweets. His hair is short and black. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. Henry was born on a far northern island where he grew up under the tutelage of his father, an expert Bowyer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Shy, Disease. Bonds: Religious, Immigrant. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Lapis lazuli (11 gp). Golden pearl (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
