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NPC Generator

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Advanced [show]


Roger Tyndall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear grey tank tops with pastel pants and is in decent physical shape. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Military, Poor. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Roger Tyndall, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Elton, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is cut short. His blue eyes peer out from beneath his feathered black hat.

Personality: William wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. William was born on a far eastern plains where he grew up under the tutelage of his father, an expert Architect. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Disciplined. Flaws: Lazy. Bonds: Nature, Immigrant, Has a crush. Occupation: Architect

Voice: Indian accent

Attributes [hide]

William Elton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 9 (-1)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Hubert Riley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Animal Trainer, who enjoyed hunting, Hubert was taken on many hunting expeditions. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Disease, Shy. Bonds: Rich, Attractive, Nature. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hubert Riley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 6 (-2)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Kyle Yorke, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He has green eyes and a blue hat with a green feather.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Kyle Yorke, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north to a Seamstress, Ernest learned a great deal about his father's area of expertise. Ernest was born on a far northern desert where he grew up under the tutelage of his father, an expert Seamstress. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Artistic. Bonds: Job, Immigrant. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Ernest Middleton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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