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NPC Generator

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Advanced [show]


Balimaar Whitby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His black hair and beard is wavy and long. His fierce green eyes like to dwell on things.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Balimaar was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Balimaar Whitby, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 80 pp.


Social Check DCs


Arnold Trollope, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with broad hat. With bright golden hair and a scraggly beard. His eyes are gray and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. Now he works as a music tutor during his time off.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Logical, Artistic. Bonds: Guardian, Military, Family. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Arnold Trollope, Male Human Fighter 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)5 (-3) 11 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Charles Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Charles studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: Someone believes him a fraud; and he feels kind of lost in life

Ideals: Gifted. Flaws: Insane, Forgetful. Bonds: Poor, Attractive. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Dalton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Percival Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: He's attracted to the PC; and he wants revenge against giants

Ideals: Passionate. Bonds: Enemies, Criminal record, Job, Has a crush. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Percival Tattersall, Male Human Fighter 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)15 (+2) 4 (-3)8 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 7
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He'd like to take his coworkers down a peg; and he wants to get laid

Bonds: Rich, Attractive, Job, Has a crush. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Anselm Gracey, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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