Nicholas Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears silk and lounges about seductively. His hair is always cut to a buzz. His eyes are likewise brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the west, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Athletic, Philantrophist. Bonds: Attractive, Criminal record, Immigrant. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp.
Reynard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Nature, Military. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 5 (-3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Everard Axton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is styled in orderly dreadlocks. His eyes are a pleasant amber.
Personality: Calm and collected, he is a well trained Ploughman. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Ploughman for hire.
Motivation: To be a Performer again; and he is content
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Jocelyn Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair and beard is wavy and long. He is very pretty but has cold, dead eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.
History: Jocelyn hails from a village terrorized by goblins. In his 16th year, his parents were killed by a goblins raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: Revenge; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Antagonistic, Selfish. Bonds: Attractive, Enemies. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Everard Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. He is physically well-built. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Ruler, who enjoyed hunting, Everard was taken on many hunting expeditions. He worked as a nervous Marshal and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Passionate, Athletic. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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