Shane Yorke, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man is wearing colorful clothing, dressed as a Actor. His blonde hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to work out more often; and many goblins want him driven away
Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Immigrant. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp. Sard (50 gp). Blue quartz (11 gp). Sard (50 gp).
Peter Appleton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Sculptor profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Peter's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Military. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 pp.
Theobald Clinton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt, and is pretty ugly. His brown hair is cut short. His blue eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up morningstar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Racist. Bonds: Adventurer, Immigrant, Nature. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gerard Easton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His blue eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 27. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Armorer in town.
History: He is a Lycanthrope in disguise. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Ugly, Insane, Disease. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Miles Rylan, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1
Possessions: 28000 sp. 1 Minor magic item.
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