Robert Blyth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a black and tan handkerchief worn on his left side. He wears his chestnut hair up. His eyes are a pleasant blue.
Personality: Robert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of illithids once and for all.
History: Robert hails from a village terrorized by illithids. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: Expand his business; and to be a junk dealer again
Ideals: Disciplined. Bonds: Enemies, Military, Adventurer, Job. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Raymond Northcott, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His brown hair is long and unkept. He has several tiny opal earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Weld, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, black, dusty cloak. His red hair is singed and shortened. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He struck the Architect job and began his own company from there.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and doesn't want to be a architect and was forced into it by his family
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp.
Solomon Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a grey feathered hat and grey clothes. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and a strong sense of loyalty to human people
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Racist. Bonds: Immigrant, Slave. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Druidic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +7
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Raymond Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is red and curly. His eyes are likewise violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Raymond was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Stableman job and began his own company from there.
Motivation: An old rival family wants him found.
Flaws: Antagonistic. Bonds: Attractive, Mentor, Family, Job. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. 1 Minor magic item.
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