Alexandre Bradly, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light black in addition to tight pants. His black hair is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Herbalist business at a young age. He helped his father out around the business and became quite the natural. He hasn't been sleeping well lately.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Criminal record, Job, Adventurer. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Anthony Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are passionate and lively.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Shoemaker job and began his own company from there.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Disease. Bonds: Job, Has a crush, Rich. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Cory Darby, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is typically in his Barkeep uniform. Beneath his clothing is a huge mess of scar tissue. His white hair is long and unkept. This amber eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Cory was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Logical. Flaws: Ugly. Bonds: Job, Slave, Immigrant. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 16000 cp.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.
History: He is a Jackalwere in disguise. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 50 pp. Obsidian (16 gp). Peridot (60 gp). Iolite (60 gp). Black star sapphire (800 gp). 1 Minor magic item.
Adelard Westcott, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a green cloak and cross-gartered blue stockings. He has a hunchback. He keeps his auburn hair in a pixie cut. He has a dull look in his violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Adelard was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Spyglass. 1 Disguise kit. 1 Small steel mirror. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!
