Dean Kimberley, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is wearing a long, grey, dusty cloak. He wears his blonde hair up in a very large beehive style do. He has amber eyes and a grey hat with a yellow feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Laborer business at a young age. After coming to the age of reason, Dean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Bonds: Job, Attractive, Enemies, Rich. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 3 Alchemist’s fire.
Hubert Kimberly, Male Human [Permalink]
Personal [hide]
Description: This eastern man sports yellow clothing, slightly heavier than average wear. His clothes are grease stained in places. His white hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Bonds: Poor, Immigrant, Job, Military. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Banded agate (12 gp).
Geoffrey Fidget, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a faded coat and loose pants complete with broad hat. His white hair is kept up in a ponytail inside a broad hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Logical, Impeccable. Bonds: Job, Rich, Nature. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 23000 cp.
Charles Fidget, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man usually wears his violet robe and has his greataxe always slung over his shoulder. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and blue eyes are beguiling and draw you in.
Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is obsessed with finding treasure.
History: He was born in the south. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
Possessions: Just what you see.
Dustin Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His black hair is kept up in a ponytail inside a feathered hat. His brown unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his brother's freedom.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Family, Criminal record. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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