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NPC Generator

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Advanced [show]


Gerald Brent, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He keeps his chestnut hair in a pixie cut. His fierce gray eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and revenge

Bonds: Attractive, Job, Enemies, Religious, Criminal record. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Gerald Brent, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his lance. He has a very tight haircut. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Gifted, Justice. Bonds: Immigrant, Criminal record. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Drogo Ramsay, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Percival York, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Dilettante, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a colorful flower in his black hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: He got into the Dilettante business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Addict, Insane. Bonds: Job, Attractive, Guardian. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Percival York, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6

Possessions: 20000 cp. Emerald (800 gp). Alexandrite (1100 gp). Brown-green garnet (90 gp). Rhodochrosite (10 gp).


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan armored body suit, with a simple white line shooting up and back down. He has wavy red hair. His green eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Merchant

Voice: German accent

Attributes [hide]

Clerebold Morton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Manfred Kirby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Blacksmith. He wears his hair in dreadlocks. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Manfred hails from a village terrorized by gnolls. His childhood dream was to be a Masseuse, but he was a colossal failure. By chance he met his sister recently and the two have been together since.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Manfred Kirby, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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