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Advanced [show]


Heward Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life; and he is greedy

Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Rich. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Lindsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)10 (+0) 11 (+0)13 (+1)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Reid, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a black armored body suit, with a simple violet line shooting up and back down. His Stetson hat is riddled with cuts and holes. His fierce gray eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east to a Fortune-teller, Odo learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Ugly, Greedy, Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Odo Reid, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his auburn hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Robert studied abroad. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted, Philantrophist. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Robert Garfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Pink pearl (110 gp). Moss agate (9 gp). 1 Half-Plate.


Social Check DCs


Conrad Nash, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries shortbows. He has done his best to style his auburn hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Calm and collected, he is a well trained Bounty Hunter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Conrad was born in the south. At a young age he loved to build and create. His childhood dream was to be a Marshal, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Persistence. Bonds: Poor, Attractive, Job. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Conrad Nash, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 80 pp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Ernest hails from a village terrorized by gnolls. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Ideals: Optimist. Bonds: Attractive, In love, Enemies. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs

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