Heward Vance, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He has a silver handlebar mustache and slicked back silver hair. His eyes are violet and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.
History: Born in the east his family was never financially stable. His childhood dream was to be a Courier, but he was a colossal failure. He has worked as a Brewer like his father before him.
Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Brewer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Theodoric Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, white cloak. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His silver hair is long and unkept. He has amber eyes and a white hat with a yellow feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Mentor, Nature. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Addington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a green and white handkerchief worn on his right side. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: Thomas was born with his father's beautiful face. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in scimitar use. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Bonds: Attractive, Job, Military, Enemies. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Silk rope. 1 Superior lock.
Kody Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He has auburn hair. He has gleaming, smiling brown eyes.
Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a mountains tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Secretive, PTSD. Bonds: Nature. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Ernest Darby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his red hair in a flapper bob. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record, Poor. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp. Red garnet (70 gp). Black opal (600 gp).
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