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NPC Generator

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Advanced [show]


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting white shirt and pants. He has styled his chestnut hair well, parting it to the left. His eyes are blue and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Slave Trader like his father before him.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Pacifist, Gifted. Flaws: Hedonist, Fearful. Bonds: Job. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Tim Graeme, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (600 gp). Hematite (6 gp). Aquamarine (600 gp).


Social Check DCs


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears brown leather gloves, a brown jacket, and tight pants. His skin is also unnaturally pale. His blonde hair has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up lance and armor he uses now. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Payton, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and he's looking for his big break

Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

John Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 17 (+3)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Berkeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He tends to wear a large blue jacket, and his gloved hand is found clutching a morningstar. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: The child of western immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his music dream.

Motivation: Retire the richest man in the west; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Disciplined, Artistic. Flaws: Shy, PTSD. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Theodoric Berkeley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alexandre Braxton, Male Human [Permalink]

Personal [hide]

Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears his white hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Alexandre is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 3 years old his parents immigrated from the west. A gifted student he started as a Soapmaker, but he got bored and became a Spice Merchant. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well.

Flaws: Disease. Bonds: Poor, Immigrant, Family, Job. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Braxton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30 pp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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