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Advanced [show]


Hunter Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bellfounder does. He is portly but not overly obese. He has wavy blonde hair. His green unseeing eyes seem to look past you.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and sabotage a competitor

Flaws: Disease, Insane, Hedonist. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Hunter Asheton, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Fire opal (800 gp). Deep green spinel (120 gp). Iolite (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Patrick Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with his god.

History: He is a Chromatic Dragon in disguise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark

Ideals: Passionate, Entrepeneur. Bonds: Religious, Adventurer, Criminal record. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Patrick Hallewell, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)17 (+3) 9 (-1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Rich purple corundum (700 gp). Black opal (700 gp). Iolite (80 gp). Alexandrite (300 gp).


Social Check DCs


Roger Kelsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, and is pretty ugly. His silver hair is long and unkept. His brown eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and regain custody of his daughter

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Roger Kelsey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +0, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He has styled his black hair well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Theodoric Gresham, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)17 (+3)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 33000 sp. Chalcedony (30 gp).


Social Check DCs


Gerald Law, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears just a grey suit. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Military, Immigrant, Religious. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Gerald Law, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 8 (-1)11 (+0)
Skills Arcana +6, Deception +2
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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