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NPC Generator

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Advanced [show]


Roland Heiser, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is typically in his Fletcher uniform, and his gloved hand is found clutching a longbow. He keeps his long auburn hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Optimist, Gifted. Flaws: Lazy. Bonds: Job, Nature. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Roland Heiser, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)6 (-2) 10 (+0)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp. Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries pickaxes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has blue eyes and a white hat with a blue feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anselm was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Winthrop, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Enfield, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a tan suit, white shirt, and tan tie. He is tall, broad shouldered and powerfully built. He is bald on top and has large blonde tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: Born to a Doctor, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Flaws: Ugly, Sensitive, Lazy, PTSD. Bonds: Poor. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Alexandre Enfield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Lewis Barlow, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. With bright golden hair and a scraggly beard. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, In love, Nature. Occupation: Hunter

Voice: Cold and demanding tone

Attributes [hide]

Lewis Barlow, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)14 (+2) 11 (+0)6 (-2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Hayden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears bulky green painted plate armor. He has a small bristly mustache and wavy white hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Military, Slave. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Guy Hayden, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs

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