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Advanced [show]


Roger Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of magic around his neck, and a longsword on his belt. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Persistence. Flaws: Hedonist. Bonds: Immigrant, Attractive. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Roger Bradly, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 5 (-3)12 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roland Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown costume with the symbols of strength on his torso. With bright brown hair and a scraggly beard. He has blue eyes and a brown hat with a white feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Mercenary, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roland took refuge in the ruined castle and found the beat up warhammer and armor he uses now. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Family, Poor, Nature, Criminal record. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Roland Asheton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp. White pearl (40 gp). Golden yellow topaz (300 gp). Onyx (30 gp).


Social Check DCs


Gerard Stafford, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Stylist, he is not a threatening figure. His auburn hair is smooth and relatively long. His face is scarred and worn.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerard was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Stylist. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his absent mother; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Job, Criminal record, Family. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Stafford, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 7000 cp.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His hair is golden, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: The child of a Butcher, who enjoyed hunting, Henry was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Henry Lindsay, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 16 (+3)13 (+1)
Skills Investigation +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. Moonstone (80 gp). Iolite (80 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Richard Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of hand crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has golden hair. His thin eyebrows rest above his beady green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: Richard was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a barkeep again

Ideals: Fighting, Philantrophist, Persistence. Flaws: Ugly, Shy. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Richard Cooper, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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