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NPC Generator

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Advanced [show]


Kyle Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. His chestnut hair is kept up in a ponytail inside a feathered hat. This brown eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Athletic. Flaws: Impulsive. Bonds: Nature. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Kyle Hadlee, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trey Beitz, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy blue suit. He sports a flattop hair cut. He has a dull look in his blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Passionate, Gifted, Entrepeneur. Bonds: Attractive, Mentor, Enemies. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Trey Beitz, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Iolite (40 gp).


Social Check DCs


Adam Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright grey suits and hats, and sports empty pouches on his belt. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Adam was born the youngest of three triplets. When Adam reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: To clean up the streets; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Family, Military, Guardian. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Adam Graeme, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Silver chalice with lapis lazuli gems (50 gp). Cloth of gold vestments (50 gp). Solid gold idol (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Don Webley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a longbow. His tied-back hair is black. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Fearful, Addict. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Don Webley, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 9 (-1)8 (-1)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Aquan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Patrick Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His long auburn hair is drawn into a two foot long braid. He has violet eyes and a brown hat with a tan feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Fletcher, who enjoyed hunting, Patrick was taken on many hunting expeditions. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Immigrant, Adventurer, Nature, Slave. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Patrick Hartford, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Cloth of gold vestments (80 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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