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NPC Generator

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Advanced [show]


Cory Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. His hair is always cut to a buzz. His thin eyebrows rest above his beady hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants he idolized his father. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Has a crush. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Cory Marleigh, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Auran, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Tim Alton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Tim hails from a village terrorized by dire rats. He moved from fad to fad and when he turned 15 he discovered dancing. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of dire rats; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Tim Alton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Nature +3, Performance +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Alexandre Stanford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Job, Religious. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Alexandre Stanford, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Alchemist’s fire. 3 Holy water.


Social Check DCs


Kody Crawford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Kody was born on a far eastern island where he grew up under the tutelage of his mother, an expert Shipwright. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Artistic. Flaws: Depressed, Lazy. Bonds: Immigrant, Has a crush. Occupation: Shipwright

Voice: German accent

Attributes [hide]

Kody Crawford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 11 (+0)17 (+3)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Randal Stansfield, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man wears a robe, a symbol of luck around his neck, and a warhammer on his belt. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Randal was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting, Athletic, Philantrophist. Bonds: Attractive, Guardian. Occupation: Seamstress

Voice: Gruff and masculine

Attributes [hide]

Randal Stansfield, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Smoky quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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