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NPC Generator

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Advanced [show]


Ernest Oakley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large brown mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He works hard and plays hard.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Engraver, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and his relatives are trying to arrange a marriage

Flaws: Hedonist. Bonds: Job, Nature, Family. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Ernest Oakley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, and carries tridents. His brown hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Calm and collected, he is a well trained Shepherd. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Shepherd.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Bonds: Attractive, Job, Immigrant, Debt. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Trym Bradly, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)6 (-2) 14 (+2)17 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Moonstone (60 gp). Malachite (11 gp). 1 Good lock.


Social Check DCs


Jocelyn Middleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a mace. He has a small bristly mustache and wavy chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Job, Religious, Family. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Middleton, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Diggory Rowley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father

Ideals: Opinionated, Impeccable. Bonds: Attractive, Family, Job. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Rowley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)9 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. A few years later when the east was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion

Flaws: Selfish, Greedy. Bonds: Enemies, Adventurer, Immigrant. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Don Wentworth, Male Human Fighter 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 5 (-3)14 (+2)
Skills Medicine +0, Persuasion +5
Senses Passive Perception 7
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 10000 cp. Violet garnet (200 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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