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NPC Generator

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Adam Blakely, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a grey poncho over his likewise colored trousers and shirt, and is pretty ugly. His hair is cut close to his head. His eyes are amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.

History: Born in the west his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Adam Blakely, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp. 1 Smokesticks.


Social Check DCs


Robert Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears professional attire. He wears a colorful flower in his chestnut hair. His gray eyes dart from person to person.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has worked as a Shipwright like his father before him.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Robert Wilberforce, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 6 (-2)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 8
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Wellington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large blue mantle and cape that has been intricately interwoven into his black robe. His tied-back hair is white. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Entrepeneur. Flaws: Addict. Bonds: Religious, In love, Job. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Randal Wellington, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a large white jacket. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Doctor, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Antagonistic, Racist. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

John Acton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Randal Tinley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely green suit with black socks and a vest with buckled shoes. His auburn hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Gifted. Flaws: Secretive, Antagonistic, Fearful. Bonds: Poor. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Randal Tinley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 13 (+1)8 (-1)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2600 sp.


Social Check DCs

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