Manfred Adley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length red hair. His eyes are violet and beady.
Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp.
Dustin Axton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. He has silver hair. He has gleaming, smiling gray eyes.
Personality: Eccentric and domineering, Dustin will drive conversation. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born in the south. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Extrovert, Artistic. Bonds: Immigrant, Adventurer. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kyle Webley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting red shirt and pants. His blonde hair is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Justice, Gifted. Flaws: Insane. Bonds: Military. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 3 Antitoxin. 1 Tanglefoot bags.
Peter Nibley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a robe, a symbol of his god around his neck, and a crossbow on his belt. His right hand appears badly burned and disfigured. His silver hair is heavily combed to the right. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 2 Tanglefoot bags. 2 Holy water.
Aldous Wentworth, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His auburn hair, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Aldous was born in the south. At a young age he loved to build and create. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Weaver for the past few years.
Motivation: He uses money and sex appeal to get what he needs; and expand his business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Attractive. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
