Clerebold Wellington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He has styled his black hair well, parting it to the right. His eyes are hazel and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated. Bonds: Attractive, Religious, Mentor, Adventurer. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 6 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2400 sp.
Drogo Winchester, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large green mantle and cape that has been intricately interwoven into his grey robe. His black hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is lazy, self-centered, vain, and jealous.
History: Drogo hails from a village terrorized by illithids. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption
Ideals: Impeccable. Flaws: Selfish. Bonds: Enemies, Criminal record, Adventurer. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Peter Heiser, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a grey poncho over his likewise colored trousers and shirt and is in decent physical shape. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Peter was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He is greedy; and further expansion of business
Ideals: Justice. Flaws: Impulsive. Bonds: Job, Nature, Rich. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Goblin, Celestial
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
Possessions: 300 gp.
Dustin Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with green highlights, and long grey pants that bunch up around his shoes, and carries whips. He has dyed his greying white hair a little too much giving a sharp white color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 13000 cp. Alexandrite (400 gp). Aquamarine (400 gp). Emerald (500 gp). Onyx (80 gp). 1 Minor magic item.
Alexandre Clifford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His golden hair is styled in orderly dreadlocks. He has a dull look in his green eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. Alexandre was born on a far northern forest where he grew up under the tutelage of his mother, an expert Armorer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Flaws: Greedy. Bonds: Adventurer, Military, Immigrant, Family. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!