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NPC Generator

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Advanced [show]


William Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with white lining and desert motifs. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant brown.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. Recently the stress of being a Crown-heir has made it difficult for him to sleep.

Motivation: Wants a kiss; and further expansion of business

Flaws: Depressed, Insomniac. Bonds: Job, Nature, Has a crush. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

William Hackney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy silver beard and wild silver hair. His eyes are green and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He was born in the north. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and to be a bather again

Ideals: Joker, Gifted, Logical. Bonds: Immigrant, Job. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gerald Adley, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Bullseye lantern.


Social Check DCs


Shane Reed, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his trident. He carries a battered whip and tarnished trident as well. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Optimist. Bonds: Military, Criminal record. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Shane Reed, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)6 (-2) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Eastoft, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Stylist does and is in decent physical shape. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He became a Stylist soon after.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Eastoft, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Tim Kent, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Antagonistic, Impulsive. Bonds: Military, Adventurer, Has a crush. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Tim Kent, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs

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