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NPC Generator

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Advanced [show]


William Holton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Nature, Job. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

William Holton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 sp. 1 Masterwork studded leather.


Social Check DCs


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. He has a moderate pudge and is not very fit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Priest in town.

History: Adelard hails from a village terrorized by drow. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Priest.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Job, Enemies, Religious. Occupation: Priest

Voice: Nasally tone

Attributes [hide]

Adelard Gracey, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norman Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a deerstalker hat to cover his moderate length black hair. He has several tiny opal earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Junk Dealer business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Norman Oakley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)11 (+0) 5 (-3)16 (+3)
Skills History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Adam Crawford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy silver hair. His gray eyes lackadaisically let the world flow into them.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Servant

Voice: Stutters

Attributes [hide]

Adam Crawford, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Cory Cornish, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in a small island village. Cursed with unlife at a very young age, Cory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Poor, Nature. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Cory Cornish, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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